AP Course: 3-D Studio Design
Instructor: Mr. Parris
What can you learn in our courses? Well, not only will we teach you how to apply established design principles and how to use the digital programs and traditional materials that are out there today, but also how to learn so that you can quickly adapt to the ever-changing list of new digital tools. Our courses give you many opportunities to create vector-based graphics, apply effective graphic design principles, and create 3-dimensional models and model traditional sculpture material.
The 3-D AP Studio Art course is designed to allow students to create a collection of works that show an exploration of the three aspects of the AP Portfolio. Students will exhibit a mastery of concepts, techniques, and ideas used to develop their portfolio around 3-D techniques. The three sections of the portfolio are Concentration, Breadth and Quality. In the first week of the course all three sections are described and discussed for clarification. Sketch assignments are given throughout each grading period that may be used as ideas for the breadth section of the portfolio. Students will begin to develop a theme for the concentration section by the end of the first grading period.
Students utilize the 90 minute class period as a time to plan, develop, work discuss and critique their works and the various aspects of the portfolio. They will set up meeting times with the instructor and receive material or technique demonstrations also during the class time. Much of the production work is done in class and at homework. Original artwork and concepts are emphasized along with the study and appreciation of artists, 3-D Computer Modeling (Blender) and art history.
Students will show an understanding and mastery of the Elements and Principles of Design in their exploration of the Breadth section of the portfolio that consists of 16 slides of their work (2 views of 8 artworks). They will investigate a consistent theme or idea in the Concentration section that will consist of 12 slides of their work, some may be details. Students will choose from the two previous sections they will choose 5 works and submit two views of each (10 slides) that exemplify quality in concept, composition and execution.
3-D Art I – Modeling
This course will introduce students to 3D-modeling tools and concepts. Using Blender, the popular open-source 3D-modeling package, students will learn the basics of creating shapes, adding textures and lighting, and rendering. By the end of the course, students will have produced a series of increasingly sophisticated projects for their 3D portfolio, such as a robotic faces, a figure and functional design.
Download Syllabus below:
The course uses a difficult software program, and traditional materials.
Key: Model, Adding Material and Lighting
Key Short Cuts
Key info: to bring another object into view area you hit shift a.
Delate use x
Shift + A adds the shapes
Press S makes scale
Press R to rotate
Press F to Add Face
On mac you have to use the number + to zoom and the – to zoom out
you use keyboard to zoom in and out by using numpad + and numpad -. If you don’t have a numpad on your keyboard, you can set Blender to emulate the numpad under User Preferences > Input > Emulate Numpad.
Shift + alt and click an drag option allows you to move the screen
Mac 3 Button: Click emulate 3 buttons
to edit an object have to be in edit mode. must click TAB